The Accessibility Edition

$USD16.16 $USD22.64

In stock

We’ve reimagined our most popular edition of the Getting Lost Game –  the Adventurers Edition to be more our most accessible game yet.

We have considered improvements to help people with a range of seen and unseen disabilities be able to enjoy Getting Lost even more.  These include reimagining cards that assume a level of mobility or hearing, removing visual clutter and unnecessary words, adding visual cues to all cards, using a dyslexic font, increasing the font size, introducing cards that reward businesses and places that cater for people with disabilities and adding in a card to allow for a break.

The Accessibility Edition is also great for smaller children who are not yet reading and need visual clues instead to enable them to be the reader.

As with all our stand alone games this edition will be available in either a box or a suitcase.  Our first print run is purposefully small to allow further feedback and refinement from the community the Accessibility Edition was designed for – So keep that feedback rolling in!

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Description

1 in 4 people have a disability, so not surprisingly the Getting Lost Game is played by loads of people with disabilities.

All our games are “mostly” suitable for everyone and as with many products, people with disabilities have simply tweaked the cards to suit. Which is let’s face it not great if you spend life tweaking things to fit in. 😕
So we want to change that.
So we created an Accessible Edition of the Getting Lost Game. It’s our most popular edition – the Adventurers Edition – but re-imagined to be more accessible.
There is not a single card that we haven’t touched. Want to see what’s different?
  • We’ve reimagined cards that assume a level of mobility
  • We’ve made the font 14+
  • We’ve changed our font to a dyslexic font
  • We’ve reduced unnessesary words
  • We’ve removed visual clutter
  • We’ve added visual cues to all cards
  • We’ve reimagined cards that require hearing
  • We’ve added a card to allow for breaks
  • We’ve added cards to reward businesses who cater for those with different accessibility needs

Designed by us with help and suggestions from our Getting Lost crew on Facebook, subscribers to our e-mails, purchasers and players of our games, people living with disabilities and other industry guidance.  We thank the literally hundreds of you who have all contributed your thoughts and suggestions.  However we are very aware that we do not represent the community of people with disabilities so our initial print run is purposefully low to allow for more tweaks and improvements while the game is played by the community it is designed for.  So keep that feedback rolling in!

Each kit contains 26 “misdirection cards” which are adaptations of the original Adventurers Edition.  We’ve designed the game to be as generic as possible so it works where ever you are around the world.  The chance cards we’ve included give you a different outcome each time you play so you could start from the same spot each time and find a new place.

Which option do I choose?

Box – with this option your cards come in our custom designed cardboard box.  This is a great option for gifting and to keep all your cards together in the one place.  It also looks great matching designs with our other Getting Lost booster packs and games.

Suitcase – with this option your cards come in a plant based plastic suitcase in your choice of one of four colours.  It also avoids any labels!

Purposefully offline, The Getting Lost Game is designed to inspire adventures and get people out of what they know and explore that untravelled path.

You can find out about how we designed the game here, ideas on how to play the game here.  Or you can listen to an interview with Cat over here about how to play and the idea behind the game.

There are no rules to the game and the ways you can play it are endless and entirely adaptable to the person playing the game.  

If a card doesn’t work for you, either pick a new card or adapt to your situation.

Each card measures 91mm x 55mm and this pack has 26 cards with misdirection cards on one side and inspiration cards with some great NZ spots on the other side.

The game is ideally suited to play in a car as some misdirections would be difficult to complete otherwise.

Please remember to play the game responsibly and make sure that you stay safe and able to get yourself back home at all times.  The add on compass is a toy designed for playing the game only so please don’t rely on this for directions.

Our Terms and Conditions are here but if you have any other questions please get in touch.

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